Thursday, April 30, 2015

Dantooine

Dantooine (pronounced /'dæntuin/) was a pleasant world of grasslands, rivers and lakes. The planet was located in the Raioballo sector of the Outer Rim at an endpoint of Myto's Arrow, the other endpoint of which was in the Obtrexta sector.

Planetary Data:

A normal day on Dantooine lasted 25 standard hours, and a local year lasted 378 local days.

Dantooine had several continents. There was an equatorial one that was connected to a larger northern one and a south polar one by slender land bridges, as well as a disconnected north-eastern continent.

An olive, blue, and brown colored world, Dantooine was remote from the bustle of the galactic trade routes. Two moons floated in the skies above the savannahs of lavender and yellow grasses.

Separated by forests of spiky blba trees, colonists maintained individual family estates largely isolated from each other.

One of the major continents of Dantooine was identified by its various geographical regions. To the southeast, there were the Rielig Steppes, with the Burad Hills at their southeastern corner. The Northeast section was identified as the Fields of Banir, which held the ruins of an ancient Jedi temple. To the Northwest, there were the Arissi Plains, with the Mosa Rishin region and Taikaha Hills connecting to the southwestern Darjani Plains.

History:

Infinite Empire:

The planet was one of the subject worlds of the Rakata, of the Infinite Empire. The Rakata built several structures on its surface; at least one of which housed a Star Map and several Rakata-made droids, were still standing by the time of the Jedi Civil War.

A theory persisted that the native Dantari were descended from a colonization attempt during the earliest days of the Old Republic, but no studies bore this supposition out, and the Dantari were recorded as being present since the beginning of more recent settlements.

The Old Sith Wars:

During the Old Sith Wars, the Galactic Republic began a full-scale colonization campaign on Dantooine. While the Republic by itself had virtually no military on the planet, the settlers were protected by the Jedi Order.

By at least 3,997 BBY, a Jedi training enclave was established by Master Vodo-Siosk Baas, although ruins of an even older Jedi structure could be found on the planet. Many great Jedi of the Great Sith War were trained on Dantooine. However, the Enclave on Dantooine was infamous for the number of its students who eventually fell to the dark side; among them were some of the greatest enemies of the Republic during that unstable period, such as Revan and Malak

Forty years later, in 3,956 BBY, the leading instructors at the Dantooine Jedi Enclave were Masters Vrook Lamar, Zhar, Vandar Tokare, and Dorak. When Bastila Shan brought a mentally dead Revan before the Dantooine council, they decided to give Revan another chance to redeem himself. Revan was trained there for a second time.

Just weeks after Revan completed his new training, the Enclave, along with many of Dantooine's other settlements, was destroyed by Darth Malak, who was obsessed with finding Revan and Bastila (Malak also took special care to bombard the ancient Rakatan temple to preserve the Star Forge's secrecy, but by then it was too late). This attack sent the Dantooine farming community into decay, as the Republic, weakened by the war, could not offer its support to the remote world. Until the collapse of the Sith Empire a year later, Dantooine was occupied by the Sith, who executed almost all local leaders.

From 3,956 to 3,951 BBY, the settlers, led by Administrator Terena Adare, began to rebuild their community by constructing the outpost of Khoonda. By then, Dantooine was populated by mercenaries and salvagers, the latter trying to make a living by finding Jedi relics from the ruined Enclave and selling them.

In 3,951 BBY, the Republic nearly lost Dantooine to the Exchange, which planned to use the world as an outpost in the Outer Rim Territories. Exchange mercenaries under the leadership of Azkul, who where supported by Czerka Arms under the leadership of Jana Lorso, made trouble for the settlers, eventually culminating in the Battle of Dantooine. Thanks to the efforts of Master Vrook and Meetra Surik, the meager Khoonda militia prevailed over Azkul's mercenaries and subsequently exiled the Exchange and Czerka Arms from the planet, and Dantooine remained in the Republic. The Republic eventually sent some of its forces to protect the battered planet.

After the battle, the Enclave was rebuilt and briefly became the residence of the reformed Jedi Council (Master Vrook, Master Kavar, and Master Zez-Kai Ell), but it was abandoned shortly after, when the Council members were killed by Darth Traya.

Rise Of The Galactic Empire:

At some time after the creation of the Empire, the Force-sensitive clone trooper X2 aided the escaped Jedi Knight Falon Grey in his battle against Imperial stormtroopers. While Grey fought with armed villagers, X2 moved around the Jedi enclave. The two met in a mountain hangar, but X2's older brother X1 arrived with his troops. Falon Grey defeated X1 in combat, but while at the lightsaber's edge, X1 killed the Jedi and incapacitated X2. X2 then lived on the planet for many years.

The Galactic Civil War:
Years later, after the Corellian Treaty was signed, the Alliance to Restore the Republic established Dantooine as their headquarters, establishing a prefabricated base near the ruins of the old Jedi Enclave. Also it was used for a staging post for starfighter strikes—most famously, the Battle of Danuta, for the recovery of the Death Star plans.

In 2 BBY, the special operative Jan Ors directed the seventeen-year-old Tarrin Datch to pilot her freighter carrying a cargo of stolen Imperial fuel slugs to the sanctuary of the Dantooine base, the first command center of the Rebel Alliance. Once arriving there, Datch began training as a starfighter pilot and officially joined the Rebellion. In 1 BBY, Darth Vader was captured by the Rebel Alliance on Kamino and was taken hostage on Dantooine's Rebel base, unaware that Fett was pursuing the Rebels and their valuable hostage in his ship. Not long after, the Dantooine base was deserted after Ryle Torsyn discovered an Imperial homing beacon there, possibly placed by Boba Fett.

After the Alliance's relocation to Yavin 4, Princess Leia Organa tried to fool Grand Moff Tarkin into believing that the main Rebel base was still located on Dantooine, attempting to spare her homeworld of Alderaan from the destructive power of the Empire's newest weapon. Tarkin replied that Dantooine was too remote to use as an effective demonstration of the Death Star (the deciding factor here seemed to be a political and social impact rather than military necessity). Alderaan was destroyed and subsequently, Imperials did indeed discover the abandoned Rebel base. As Tarkin realized that Leia would lie to him even under the most dire circumstances, he ordered her execution.

Fauna:

■Bol
■Brith
■Carnivorous snail
■Fabool
■Graul
■Huurton
■Iriaz
■Kath hound
■Kinrath
■Laigrek
■Piket longhorn
■Quenker
■Sickle-back Mantis
■Thune
■Voritor lizard

Flora:

■Blba tree
■Kibla greens
■Tritacale
■Vincha
■Yot bean 

Wednesday, April 15, 2015

Eriadu

Eriadu was the primary world in the Seswenna sector, and one of the Outer Rim's most active trade centers; it sat on the intersection of several hyperspace routes, including the Rimma Trade Route, the Hydian Way, the Lipsec Run, and the Yankirk Route.

Geography:

Eriadu was covered in rugged landmasses and small seas. Its surface was full of dirty industry and waste zones that polluted its atmosphere, land and sea. The world remained in this polluted state because its legislators were more interested in expanding the planet's urban sprawl to match that of other city worlds like Coruscant rather than investing in atmosphere scrubbers, aquifer purifiers and waste disposal systems.

Major cities on Eriadu included its capital, Eriadu City,[5] Phelar and Old Town Factoryville. The planet was also mentioned to have forests. Eriadu was orbited by one natural moon, small shipyards, and several orbital habitats.

Society:

Eriadu was settled by Human colonists during the Galactic Republic era, prior to the Jedi Civil War. Eriaduan men tended to wear turbans and beards while women were veiled. Notable Eriaduans included the Tarkin family which played a role in the history of the Galactic Republic and the Galactic Empire. Many if not all Eriaduans were also Humanocentric. The Eriaduan accent was distinctive.

History:

Galactic Republic:

When Eriadu was first colonized, it was mostly known for its local shellwork, despite sitting on several important hyperlanes. In 900 BBY, the Quintad, five families native to Corulag, took control of Eriadu with the intent of making it an economic powerhouse. They not only succeeded, but the economic realities caused the Seswenna sector to move its capital from Seswenna to Eriadu and reroute the Hydian Way through the planet. However, the surface was full of dirty industry and waste zones that made the atmosphere polluted. Its leaders also sought for Eriadu to bear the title of Coruscant of the Outer Rim which had been held millennia earlier by Taris until it was razed in 3,956 BBY during the Jedi Civil War by a Sith fleet under Darth Malak and Admiral Saul Karath.

The planet was represented in the Galactic Senate by Ranulph Tarkin and later by Shayla Paige-Tarkin during the last decades of the Galactic Republic. It remained loyal to the Republic during the Clone Wars, unlike its neighbors Sullust, Mayagil, and Sluis sectors, which joined Count Dooku's Confederacy of Independent Systems. During the Clone Wars, it was a Republic bastion and served as the headquarters for the Great Seswenna's Sector Army overseen by Wilhuff Tarkin and was protected by an entire Republic fleet under Gideon Tarkin.

The Galactic Empire:

Under the Galactic Empire, the Eriaduans kept non-Human slaves. These slaves were later emancipated by the New Republic. Eriadu was also the most important Imperial drydock.

The planet was the homeworld of Grand Moff Wilhuff Tarkin, formerly lieutenant governor of the planet under the Republic, who oversaw the Seswenna Sector and Oversector Outer from the planet under the New Order. After his death, the Tarkin Memorial Conference Center was constructed in Eriadu City, named to honor the late Grand Moff. After the Battle of Yavin, Ardus Kaine became the successor of Wilhuff Tarkin as Grand Moff of Oversector Outer.

Monday, March 30, 2015

Dark Council of the Sith Empire

The Dark Council was a twelve-member council that served as the ruling body of the reconstituted Sith Empire throughout much of the government's history.

The Dark Council was a twelve-member council that served as the ruling body of the reconstituted Sith Empire throughout much of the government's history. Each member of the Council held the title of Dark Lord of the Sith and controlled one of the twelve Spheres of Influence within the Empire, making the Council the most powerful individuals in the Empire below the Sith Emperor himself. Seats on the Council were hotly contested among the Sith, with the tenures of some Councilors lasting only months while others lasted decades, and every single individual within the entire Empire ultimately answered to one member of the Council through the Imperial hierarchy of power bases. Since its inception at the Empire's founding in 4,980 BBY, the Dark Council tried and failed to overthrow the Emperor twice and its members were purged as a result.

"The Dark Council are the galaxy's most powerful Sith. Thanaton will have access to all resources in his pyramid of the Sith hierarchy." ―Moff Valion Pyron, discussing the power a Dark Councilor wielded within the Empire

The ruling body of the Sith Empire, the Dark Council consisted of twelve Sith Lords who each held the title of Dark Lord of the Sith. As the Sith Emperor retreated into seclusion, the Dark Council took over the day-to-day managing of the Empire, and a seat on the Council meant that one was among the most powerful individuals in the Empire—second only to the Emperor himself. In the traditional order of succession on the Council, a fallen member's apprentice was the first choice to replace them though there were other routes to gaining a seat. The Emperor himself could select new members, as he did after the two purges of traitorous Councils throughout the Empire's history, while the death of a Councilor at the hands of another Sith guaranteed that the victor would take the seat of the fallen Council member. When the traditional order of succession failed, the other members could select new Councilors during their meetings through a unanimous vote, though the Council was not always unanimous on which candidate to select.

The twelve Spheres of Influence

"We all serve the Dark Council and through them, the Emperor." ―Watcher Two
Each Council member controlled one of the twelve Spheres of Influence within the Empire, and the various Sith who served each Councilor maintained power bases of their own. Through that system of power bases, every single Sith within the Empire ultimately answered to one of the Dark Council, and every non-Sith organization also fell under one or more of the Councilors' Spheres of Influence. The Spheres of Military Offense and Defense of the Empire were advised by the Sphere of Military Strategy, and together those three Councilors controlled the Imperial Ministry of War. The Dark Councilor at the head of the Sphere of Imperial Intelligence oversaw the Ministry of Intelligence, while the Sphere of Production and Logistics controlled the Ministry of Logistics. The Dark Councilor in charge of the Sphere of Ancient Knowledge commanded the Imperial Reclamation Service, while the Sphere of Mysteries worked in secrecy to guard the secrets of the Sith and the Sphere of Sith Philosophy ensured that the Code of the Sith was upheld and spread anti-Jedi sentiment throughout the Empire. The Sphere of Expansion and Diplomacy oversaw the Imperial Diplomatic Service and the expansion of Imperial borders, and the Sphere of Laws and Justice maintained order and justice within the Empire itself. The final two Spheres, Technology and Biotic Science, oversaw the Empire's technological advancements and medical science respectively.

History (ancient times)

"It's a Sith's job to try and unseat us. That's why we have to keep a close eye on you." ―Darth Howl

When the Sith Emperor established his new Empire on Dromund Kaas in 4,980 BBY, he also gathered the twelve wisest most powerful Sith Lords who had accompanied him during their long exodus and created the Dark Council. As he began to withdraw into seclusion, the Dark Council gradually took over the day-to-day running of the new Empire, and each Councilor assumed control over an aspect of the Empire. Darth Zavakon, the Councilor who chose to adopt the study of ancient knowledge as his domain, soon discovered that his underlings were refusing to share the knowledge they gathered from ancient ruins across the fledgling Empire, and he decided to pair a group of disciplined officers from the Imperial Military with civilian experts in archaeology and history for an expedition into an ancient Sith complex. The combined group's findings far surpassed that of the Sith who had searched the ruins previously, and Zavakon presented their results to the Council. Impressed, the eleven other Councilors agreed to Zavakon's proposal and allowed him to officially establish the Imperial Reclamation Service.

During the first centuries of the Empire's existence, Dark Councilor Darth Lokess summoned her fellow Dark Councilors to a meeting and convinced them to join her plot to destroy the Sith Emperor. The other eleven Sith Lords agreed to join Lokess' cause, but when they gathered on the steps of the Imperial Citadel in order to confront the Emperor, all eleven died instantly in a flash of light. Lokess was locked within the depths of the Citadel by the Emperor, who tortured her until her death. Around 4,043 BBY, two members of the Dark Council - Darths Qalar and Victun—declared a Kaggath upon each other. The ancient Sith duel ripped apart the Citadel, and the two were summarily executed by the other ten Councilors when they called a draw. At the order of the Council, both Qalar and Victun's family lines were exterminated, and the two Councilors' resources were used in the construction of the new Citadel.

Several years before 3,954 BBY, the Dark Councilors Darth Nyriss and Darth Xedrix joined with two other Council members to form a conspiracy with the purpose of unseating the Emperor and preventing him from attacking the Republic again. When the Emperor began to grow suspicious, Nyriss arranged for assassination attempts upon herself to draw away suspicion. Nyriss then led Lord Scourge, the Sith who the Emperor had selected to investigate, through a series of tests and manipulations to determine whether he could join the conspiracy, and she recruited him to their cause by showing Scourge the Emperor's ravaged homeworld of Nathema after the Sith Lord killed Xedrix. However, Scourge would betray the conspiracy to the Emperor four years later in order to free the captive Jedi Master Revan, as Scourge had joined forces with Revan's friend Meetra Surik in an attempt to destroy the Emperor, as well as being dissatisfied with the conspiracy's unwillingness to act due to power plays and doublecrossing that preventing them from making any progress. The Sith ruler summoned the nine innocent Council members to his chambers while he dispatched the Imperial Guard to destroy the three conspirators, and he promptly killed those nine as the Guard the killed the three traitors and destroyed their power bases. Revan, Surik, and Scourge would fail in their attack, but the Emperor appointed twelve new members to the Council with the unspoken warning that traitors would receive the same fate as Nyriss and the others.

In 3,678 BBY, Darth Marr, alongside two of his fellow councilors, sent Sith apprentice Teneb Kel to hunt down Exal Kressh, the Emperor's rogue apprentice. After Kel completed his task, he demanded from the Council that he should be elevated to the rank of Sith Lord and granted the title "Darth Thanaton." The Council acceded to his demands when he also agreed to reveal one of the Emperor's secret plots.

After the Treaty of Coruscant and the conclusion of the Great Galactic War, the Emperor withdrew to pursue his own mysterious goals, deferring power over the Empire to the Dark Council. The Dark Council then oversaw the consolidation of the Empire's new domains from the citadel on Dromund Kaas. Only 7 members of the Dark Council survived the war. By 3,643 BBY, there was at least one female on the Council.

At the outbreak of the Galactic War, Darth Baras attempted to claim the position of Emperor's Voice. Some on the Council believed his claim to be true, others saw an advantage in supporting him and Baras plotted against those who opposed him. Ultimately, his claim was challenged and defeated by the new Emperor's Wrath. The Dark Council quickly disavowed their support of Baras and pledged their loyalty to their Emperor's Wrath

Known Members (ancient times)

Spheres
■Sphere of Ancient Knowledge
■Darth Zavakon † (4,980 BBY— )
■Darth Arctis † ( —c. 3,641 BBY)
■Darth Thanaton †[5] (3,641 BBY)
■Darth Nox (3,641 BBY—)

■Sphere of Biotic Science
■Darth Acharon † ( —3,641 BBY)

■Sphere of Defense of the Empire
■Darth Marr (Pre–3,678 BBY— )

■Sphere of Expansion and Diplomacy
■Darth Ravage

■Sphere of Imperial Intelligence
■Darth Jadus
■Darth Zhorrid (c. 3,643 BBY)

■Sphere of Laws and Justice
■Darth Mortis

■Sphere of Military Offense
■Darth Vengean † ( —c. 3,642 BBY)
■Darth Baras † (c. 3,642—3,641 BBY)
■Darth Arho † (c. 3,641 BBY)

■Sphere of Military Strategy
■Darth Azamin † ( —3,653 BBY)
■Darth Decimus †(3,653 —3,641 BBY)

■Sphere of Mysteries
■Darth Ekkage †
■Darth Rictus

■Sphere of Production and Logistics
■Darth Vowrawn (Pre–3,678 BBY— )

■Sphere of Sith Philosophy ■Darth Aruk

■Sphere of Technology
■Darth Mekhis † (pre-3,653[16]—3,643 BBY)
■Darth Hadra † (3,643—3,641 BBY)
■Darth Karrid † (3,640 BBY)
■Darth Acina (3,640 BBY)


Unknown Sphere(s)
■Darth Gorgos†
■Darth Gorgos's apprentice
■Darth Howl
■Darth Igrol † (between 3,984 and 3,974 BBY—3,950 BBY)
■Darth Lokess †
■Darth Nyriss † (c. 3,974–3,950 BBY)
■Darth Qalar † ( —c. 4,043 BBY)
■Darth Sajar (Turned to the light side of the Force)
■Darth Victun † ( —c. 4,043 BBY)[8]
■Darth Xedrix (c. 3,984—3,954 BBY)
■Skeletal female Dark Lord
https://www.facebook.com/pages/The-Dark-Council-of-Moraband/229743913778724?sk=timeline

Saturday, February 7, 2015

PLANET EARTH ABANDONS DEATH STAR PROJECT IN FACE OF SUPERIOR GALACTIC IMPERIAL POWER

IMPERIAL CENTER, CORUSCANT – The overwhelming military superiority of the Galactic Empire has been confirmed once again by the recent announcement by the President of the United States that his nation would not attempt to build a Death Star, despite the bellicose demands of the people of his tiny, aggressive planet. “It is doubtless that such a technological terror in the hands of so primitive a world would be used to upset the peace and sanctity of the citizens of the Galactic Empire,“ said Governor Wilhuff Tarkin of the Outer Rim Territories. “Such destructive power can only be wielded to protect and defend by so enlightened a leader as Emperor Palpatine.”

Representatives on behalf of the nation-state leader from the unimaginatively named planet refused to acknowledge the obvious cowardice of their choice, preferring instead to attribute the decision to fiscal responsibility. “The costs of construction they cited were ridiculously overestimated, though I suppose we must keep in mind that this miniscule planet does not have our massive means of production,” added Admiral Conan Motti of the Imperial Starfleet.

Emissaries of the Emperor also caution any seditious elements within the Galactic Senate not to believe Earth’s exaggerated claims of there being a weakness in the Death Star design. “Any attacks made upon such a station — should one ever be built — would be a useless gesture,” added Motti.

 SOURCE

Saturday, January 31, 2015

CATO NEMOIDIA

The oldest of the Neimoidian purse worlds, Cato Neimoidia was the location of Nute Gunray's secret redoubt. The planet was near the Neimoidian homeworld of Neimoidia, also in the Colonies region.

Only the richest of the Neimoidians were allowed to live on the planet. Their treasures were protected in vaults located in difficult landscape and protected by B1 battle droids. The cities of Cato Neimoidia were built on large bridges spanning massive rock arches.

Cato Neimoidia featured vast forests rich in flora and fauna. Notable species included the Neimoidian kreehawk, a dangerous but beautiful avian found in some aviaries.

COLD WAR:

During the Cold War, Republic spy Theron Shan was rumored to have had enemies in the corporate dens of Cato Neimoidia.

RISE OF THE GALACTIC EMPIRE:

The bridge cities persisted in resisting the Republic, leading to a fierce aerial battle in which Plo Koon was shot down by his own clone pilots shortly after Order 66 was enacted by Supreme Chancellor Palpatine, who declared himself Emperor soon afterward. Also, the Jedi clones X1 and X2 fought in the battle, and X2 killed Jedi Master Ferroda in Gunray's palace, though he later turned against the Empire.

Acting Viceroy Sentepeth Findos resisted for a brief moment but was forced by Stormtroopers to sign a peace treaty with the Empire the day that the Clone Wars ended, giving all of the Federation's resources to Palpatine's disposal to help him build the Galactic Empire. This had made the Trade Federation a puppet government.

IMPERIAL PERIOD:

Four months after the Republic's transformation into the Galactic Empire, Jedi Dass Jennir came to Cato Neimoidia looking for work. Around the time when the Galactic Civil War began, the planet had been designated as an Imperial Protectorate of the Empire and thus outfitted with an Imperial garrison led by Baron Merillion Tarko. The Baron's iron rule over the planet, however, came to an end when a clone of Galen Marek flew to Cato Neimoidia to rescue General Rahm Kota, resulting in the destruction of much of Tarko-se, its arena, and the death of Tarko by being eaten by aGorog as well.

For nineteen years the federation continued to be a puppet government until the Imperial Senate was dissolved in 0 BBY taking the federation with it shortly before the Battle of Yavin.

Thursday, January 22, 2015

10 REASONS WHY YOU SHOULD NEVER GET A JOB



It’s funny that when people reach a certain age, such as after graduating college, they assume it’s time to go out and get a job.  But like many things the masses do, just because everyone does it doesn’t mean it’s a good idea.

In fact, if you’re reasonably intelligent, getting a job is one of the worst things you can do to support yourself.  There are far better ways to make a living than selling yourself into indentured servitude.
Here are some reasons you should do everything in your power to avoid getting a job:

1) Income for dummies
Getting a job and trading your time for money may seem like a good idea.  There’s only one problem with it.  It’s stupid!  It’s the stupidest way you can possibly generate income!  This is truly income for dummies.
Why is getting a job so dumb?  Because you only get paid when you’re working.  Don’t you see a problem with that, or have you been so thoroughly brainwashed into thinking it’s reasonable and intelligent to only earn income when you’re working?  Have you never considered that it might be better to be paid even when you’re not working?  Who taught you that you could only earn income while working?  Some other brainwashed employee perhaps?
Don’t you think your life would be much easier if you got paid while you were eating, sleeping, and playing with the kids too?  Why not get paid 24/7?  Get paid whether you work or not.  Don’t your plants grow even when you aren’t tending to them?  Why not your bank account?
Who cares how many hours you work?  Only a handful of people on this entire planet care how much time you spend at the office.  Most of us won’t even notice whether you work 6 hours a week or 60.  But if you have something of value to provide that matters to us, a number of us will be happy to pull out our wallets and pay you for it.  We don’t care about your time — we only care enough to pay for the value we receive.  Do you really care how long it took me to write this article?  Would you pay me twice as much if it took me 6 hours vs. only 3?
Non-dummies often start out on the traditional income for dummies path.  So don’t feel bad if you’re just now realizing you’ve been suckered.  Non-dummies eventually realize that trading time for money is indeed extremely dumb and that there must be a better way.  And of course there is a better way.  The key is to de-couple your value from your time.

Smart people build systems that generate income 24/7, especially passive income.  This can include starting a business, building a web site, becoming an investor, or generating royalty income from creative work.  The system delivers the ongoing value to people and generates income from it, and once it’s in motion, it runs continuously whether you tend to it or not.  From that moment on, the bulk of your time can be invested in increasing your income (by refining your system or spawning new ones) instead of merely maintaining your income.

Sure it takes some upfront time and effort to design and implement your own income-generating systems.  But you don’t have to reinvent the wheel — feel free to use existing systems like ad networks and affiliate programs.  Once you get going, you won’t have to work so many hours to support yourself.  Wouldn’t it be nice to be out having dinner with your spouse, knowing that while you’re eating, you’re earning money?  If you want to keep working long hours because you enjoy it, go right ahead.  If you want to sit around doing nothing, feel free.  As long as your system continues delivering value to others, you’ll keep getting paid whether you’re working or not.

Your local bookstore is filled with books containing workable systems others have already designed, tested, and debugged.  Nobody is born knowing how to start a business or generate investment income, but you can easily learn it.  How long it takes you to figure it out is irrelevant because the time is going to pass anyway.  You might as well emerge at some future point as the owner of income-generating systems as opposed to a lifelong wage slave.  This isn’t all or nothing.  If your system only generates a few hundred dollars a month, that’s a significant step in the right direction.

2) Limited experience
You might think it’s important to get a job to gain experience.  But that’s like saying you should play golf to get experience playing golf.  You gain experience from living, regardless of whether you have a job or not.  A job only gives you experience at that job, but you gain “experience” doing just about anything, so that’s no real benefit at all.  Sit around doing nothing for a couple years, and you can call yourself an experienced meditator, philosopher, or politician.

The problem with getting experience from a job is that you usually just repeat the same limited experience over and over.  You learn a lot in the beginning and then stagnate.  This forces you to miss other experiences that would be much more valuable.  And if your limited skill set ever becomes obsolete, then your experience won’t be worth squat.  In fact, ask yourself what the experience you’re gaining right now will be worth in 20-30 years.  Will your job even exist then?

Consider this.  Which experience would you rather gain?  The knowledge of how to do a specific job really well — one that you can only monetize by trading your time for money — or the knowledge of how to enjoy financial abundance for the rest of your life without ever needing a job again?  Now I don’t know about you, but I’d rather have the latter experience.  That seems a lot more useful in the real world, wouldn’t you say?

3) Lifelong domestication
Getting a job is like enrolling in a human domestication program.  You learn how to be a good pet.
Look around you.  Really look.  What do you see?  Are these the surroundings of a free human being?  Or are you living in a cage for unconscious animals?  Have you fallen in love with the color beige?

How’s your obedience training coming along?  Does your master reward your good behavior?  Do you get disciplined if you fail to obey your master’s commands?

Is there any spark of free will left inside you?  Or has your conditioning made you a pet for life?
Humans are not meant to be raised in cages.  You poor thing…

4) Too many mouths to feed
Employee income is the most heavily taxed there is.  In the USA you can expect that about half your salary will go to taxes.  The tax system is designed to disguise how much you’re really giving up because some of those taxes are paid by your employer, and some are deducted from your paycheck.  But you can bet that from your employer’s perspective, all of those taxes are considered part of your pay, as well as any other compensation you receive such as benefits.  Even the rent for the office space you consume is considered, so you must generate that much more value to cover it.  You might feel supported by your corporate environment, but keep in mind that you’re the one paying for it.

Another chunk of your income goes to owners and investors.  That’s a lot of mouths to feed.

It isn’t hard to understand why employees pay the most in taxes relative to their income.  After all, who has more control over the tax system?  Business owners and investors or employees?

You only get paid a fraction of the real value you generate.  Your real salary may be more than triple what you’re paid, but most of that money you’ll never see.  It goes straight into other people’s pockets.

What a generous person you are!

5) Way too risky
Many employees believe getting a job is the safest and most secure way to support themselves.

Social conditioning is amazing.  It’s so good it can even make people believe the exact opposite of the truth.
Does putting yourself in a position where someone else can turn off all your income just by saying two words (“You’re fired”) sound like a safe and secure situation to you?  Does having only one income stream honestly sound more secure than having 10?

The idea that a job is the most secure way to generate income is just silly.  You can’t have security if you don’t have control, and employees have the least control of anyone.  If you’re an employee, then your real job title should be professional gambler.

6) Having an evil bovine master
When you run into an idiot in the entrepreneurial world, you can turn around and head the other way.  When you run into an idiot in the corporate world, you have to turn around and say, “Sorry, boss.”

Did you know that the word boss comes from the Dutch word baas, which historically means master?  Another meaning of the word boss is “a cow or bovine.”  And in many video games, the boss is the evil dude that you have to kill at the end of a level.

So if your boss is really your evil bovine master, then what does that make you?  Nothing but a turd in the herd.

Who’s your daddy?

7) Begging for money
When you want to increase your income, do you have to sit up and beg your master for more money?  Does it feel good to be thrown some extra Scooby Snacks now and then?

Or are you free to decide how much you get paid without needing anyone’s permission but your own?
If you have a business and one customer says “no” to you, you simply say “next.”

8) An inbred social life
Many people treat their jobs as their primary social outlet.  They hang out with the same people working in the same field.  Such incestuous relations are social dead ends.  An exciting day includes deep conversations about the company’s switch from Sparkletts to Arrowhead, the delay of Microsoft’s latest operating system, and the unexpected delivery of more Bic pens.  Consider what it would be like to go outside and talk to strangers.  Ooooh… scary!  Better stay inside where it’s safe.

If one of your co-slaves gets sold to another master, do you lose a friend?  If you work in a male-dominated field, does that mean you never get to talk to women above the rank of receptionist?  Why not decide for yourself whom to socialize with instead of letting your master decide for you?  Believe it or not, there are locations on this planet where free people congregate.  Just be wary of those jobless folk — they’re a crazy bunch!

9) Loss of freedom
It takes a lot of effort to tame a human being into an employee.  The first thing you have to do is break the human’s independent will.  A good way to do this is to give them a weighty policy manual filled with nonsensical rules and regulations.  This leads the new employee to become more obedient, fearing that s/he could be disciplined at any minute for something incomprehensible.  Thus, the employee will likely conclude it’s safest to simply obey the master’s commands without question.  Stir in some office politics for good measure, and we’ve got a freshly minted mind slave.

As part of their obedience training, employees must be taught how to dress, talk, move, and so on.  We can’t very well have employees thinking for themselves, now can we?  That would ruin everything.
God forbid you should put a plant on your desk when it’s against the company policy.  Oh no, it’s the end of the world!  Cindy has a plant on her desk!  Summon the enforcers!  Send Cindy back for another round of sterility training!

Free human beings think such rules and regulations are silly of course.  The only policy they need is:  “Be smart.  Be nice.  Do what you love.  Have fun.”

10) Becoming a coward
ave you noticed that employed people have an almost endless capacity to whine about problems at their companies?  But they don’t really want solutions — they just want to vent and make excuses why it’s all someone else’s fault.  It’s as if getting a job somehow drains all the free will out of people and turns them into spineless cowards.  If you can’t call your boss a jerk now and then without fear of getting fired, you’re no longer free.  You’ve become your master’s property.

When you work around cowards all day long, don’t you think it’s going to rub off on you?  Of course it will.  It’s only a matter of time before you sacrifice the noblest parts of your humanity on the altar of fear:  first courage… then honesty… then honor and integrity… and finally your independent will.  You sold your humanity for nothing but an illusion.  And now your greatest fear is discovering the truth of what you’ve become.

- See more at: http://www.spiritscienceandmetaphysics.com/10-reasons-you-should-never-get-job/#sthash.K2zBPq5g.dpuf

Saturday, December 27, 2014

****EXCERPT FROM THE CHURCH OF SITHISM'S "SITH DOCTRINE"****


....under his public name of Hego Damask, traveled to Naboo to inspect the situation for himself. During this time, Naboo was at the peak of election season, and the candidates for the throne were divided between a conservative faction which wanted Naboo to remain an isolationist Republic member world, its resources exploited only internally and not by greedy mega corporations, and a liberal faction which wanted to fully integrate Naboo into the Galactic Republic. The candidate of the latter faction, Bon Tapalo, secured the endorsement of both Damask Holdings and the Trade Federation by promising to open Naboo to trade, which would allow them to profit from the plasma resources. His opponent was supported by staunch royalists and traditionalists such as Cosinga Palpatine, patriarch of House Palpatine, and Naboo representative Vidar Kim, influential figures in Naboo politics both.

Plagueis eventually learned that Tapalo had an informant in the rival campaign who provided him with vital information. His agents discovered that the informant was a seventeen-year-old student in the Legislative Youth Program called Palpatine, the son of the man who stood most fervently against Tapalo and his ilk, Cosinga Palpatine. Eager to know more about the young man, Plagueis convinced him when they met at the Legislative Program's Theed headquarters to give him a tour of the town in his prized speeder.

From this first encounter, Plagueis learned much about the young aristocrat: he was interested in politics but was shy to admit it; had a modest fondness for art and desired for his homeworld to be opened to the wider galaxy. Most notably, Plagueis learned of the young man's severe estrangement with his father which had been going on for years and years. Impressed by the young man's ambition, intelligence and motivations, Plagueis offered to use him as a spy to secure Tapalo's election and Damask Holdings' interests on Naboo. Palpatine accepted the offer on one condition: he would report to Plagueis alone and directly.

This led Plagueis to consider that Palpatine saw him as the father figure he never had. But he too was intrigued by the young man. For two standard days after leaving Naboo, Palpatine was constantly in Damask's mind. After a falling out with Senator Pax Teem of the Gran Protectorate over Damask's support of Gardulla during the Phoebos Memorial Run on Malastare, Plagueis began to consider Palpatine for the role of figurehead Supreme Chancellor that would bring the galaxy under the rule of the Sith.

Immediately after landing on Naboo a standard month after his first visit, Plagueis and his retinue of Damask Holdings and IBC members were detained by a group of security guards. The Muuns were forced to remain in one of the spaceport's holding areas for about an hour, after which time two Palace Guards arrived to escort the Magister to a waiting Gian speeder. Damask was taken to Convergence in the Lake Country, where he met Cosinga Palpatine. Cosinga, who had noticed the friendship between the Magister and his eldest son, demanded that the Muuns stay away from Naboo, and that Damask specifically stay away from his son.

Plagueis, undeterred, traveled to Hanna City on Chandrila to meet with Palpatine, who was on the planet participating in a month long retreat sponsored by the Legislative Youth Program at the time, and updated him on the situation. The young man was furious at his father's attempt to meddle in his affairs, and his fury buffeted Plagueis as he felt it in the Force. Palpatine demanded help and advice, to which Plagueis replied that the young Human could use this incident as a means of emancipating himself. After some back-and-forth, Palpatine revealed to the Magister that he sought ultimate power, and Plagueis told him that he was willing to be his ally in this quest provided that he free himself of all restrictions, chief among them his family. The Muun then related the story—a carefully put together amalgam of fact and fiction—of his own emancipation: he told Palpatine that, following his father's deathbed advice to use whatever means were necessary to protect his interests from less enlightened beings, he had orchestrated an elaborate ruse to poison his family and inherit the Damask fortune in its entirety. In reality, Plagueis was coaxing the young Human to confront his father and break the barriers he had built to hide his true nature. In fact, he had approached him on Chandrila so that Cosinga's spies would spot them together, making the confrontation between father and son inevitable.

All went according to Plagueis's plan, and as Palpatine was preparing to leave for Naboo aboard the Jafan III, one of his father's security guards came to escort him to the family starship. Palpatine murdered his family soon after the starship entered hyperspace, and contacted Damask, who promised him that all evidence would be destroyed, leaving nothing to link Palpatine to his family's disappearance.

Plagueis now saw the young man as insidious, ambitious and arrogant by nature, as well as completely lacking in empathy, ready to join the Sith as his apprentice. In a cabin aboard the starship Quantum Collosus, Palpatine knelt before his new Master and swore his loyalty to the Sith Order, and Plagueis bestowed upon him a new name: Darth Sidious.

Soon after the murder of his family, Sidious began the first stages of his training, designed to "break" him as an individual in order to remake him as a Sith, under Darth Plagueis. The Master promised to the apprentice that, although his training would be severe, they would be free of the Rule of Two. Breaking the cycle enacted by Darth Bane, they would neither harbor any secrets from each other, nor experience any jealousy or mistrust in their relationship, thus serving the dark side in concert.

Sidious learned from Plagueis over the course of decades, during which Plagueis taught his apprentice everything he knew to prevent the power he had amassed from being lost forever. During Sidious' training, Plagueis gave his apprentice access to his Sith holocrons. Plagueis' lessons involved forcing Sidious to face his fears, denying him pleasures, and taking from him the things he loved. He taught Sidious that emotions such as envy and hatred, though necessary to master the dark side, were simply means to the end of casting aside usual notions of morality for a greater goal.

Plagueis also lectured his apprentice on the means of taking power, with the eventual goal of control over the galaxy. Sidious would not kill his master, however, until he understood the lessons of Plagueis and....
**** end of excerpt ****

The Sith Doctrine Master Edition will be released May 4, 2015...more details to be announced soon on the Church of Sithism's Release of the Sith Doctrine Master Edition Event page
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