Friday, April 29, 2016

SYNED, ELSHANDRUU PICA, ANDASALA, DREXEL


Syned was an ice-covered planet in the Syned system, in Grumani sector. During the Republic Dark Age, Syned was under the control of Sith Lord Chagras, but after his death, it fell into the hands of his daughter Arkadia Calimondra.

Description

Located in a cluster of blue newborn stars, Syned was captured relatively recently, in astronomical terms, by its weak sun. Because of this, the planet's rotation period was extremely short. However, the heavy molten core of Syned counter-balanced the planet's fast rotation to produce a standard gravity environment. Syned was orbited by an adolescent star, therefore its surface was entirely covered in ice and snow. The planet had little oxygen in its atmosphere, making it necessary for members of most sentient species to don an environmental suit when outdoors. Physicists during the Republic Dark Age expected the planet to eventually tidally lock to its parent star, thawing the dayside. Its surface had a tortured appearance, with shattered ice sheets broken by ancient tectonic activity frozen into place.

Syned was home to at least two non-sentient species: giant ice lizards known as beralyxes and Synedian algae. The latter thrived in the seas beneath the ice sheets covering the planet's surface. Synedian algae were used as both a source of fuel and food, being extracted through thermal veins and then processed at algae processing plants. Without these algae processing plants, Syned would be unable to sustain any civilization. The planet's reclamation facilities were also used to extract underwater minerals at a rate of one miligram at a time.
The Dravian Starport was eventually built to serve as a waypoint between Syned and the desert world of Cotellier.

History

New Sith Wars

At some point between 1066 BBY and 1040 BBY, Syned was under the control of Sith Lord Chagras.
After Chagras' death in 1040 BBY, the world came into the possession of the Sith Lord Arkadia Calimondra and served as the capital of her realm. In 1032 BBY, the Jedi Knight Kerra Holt and Rusher's Brigade mercenary leader Jarrow Rusher escaped from Syned, damaging much of the city of Calimondretta.

Galactic Civil War

Eventually, through the use of protective domes and underground cities, a small outpost was established on the planet. This outpost eventually became a successful transfer station due to its proximity to the Duros Space Run. However, its importance eventually led to the Empire establishing a presence on the world. During the Imperial Period, each city was governed by a councilor who were very loyal to the Imperial governor. The Empire maintained a fairly tight control of the planet and a noticeable military presence.
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Elshandruu Pica

"Get us into the Quence Sector, Elshandruu Pica. I have friends there."
―Corran Horn, to Keevy Spart

Elshandruu Pica was a planet in the Elshandruu system of the Quence sector, in the Outer Rim.

Description

The planet was known as a health resort. Within an asteroid belt used as a staging area for pirates, Elshandruu Pica had a red moon and two white moons in its orbit.
Its capital was Picavil. The city was the site of a conglomerate of bars, casinos, and restaurants owned and operated by Kina Margath. Picavil also had a spaceport.
When Serv-O-Droid, Inc. went bankrupt, it operated in name only through a remainder house on Elshandruu Pica.

History

During the Galactic Civil War, the planet was ruled by Imperial Moff Riit Jandi. At some point, Captain Sair Yonka and the Imperial-class Star Destroyer Avarice went to Elshandruu Pica and fought the pirates in the neighboring asteroid belt. He later kept a suite in the 27th Hour Social Club and used it to secretly meet the Moff's wife, Aellyn.

Corellian commodities shipper Tev Driscull lost his ship, the Lantillian Short Hauler Nova Whisper, to the privateer Dharus while they were at Elshandruu Pica.

During the Bacta War, Rogue Squadron's members went to Elshandruu Pica in order to convince Sair Yonka to defect. He accepted and joined the New Republic to fight Ysanne Isard.
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Andasala

Andasala was a mining world, located on the Llanic Spice Run in the Andasala system near Svivren.

Description

A haven for criminals and pirates, the world was settled as a mining colony for Gesenix Mining. Seeing a flood of settlers after word of its lush natural resource supply spread, many colonists came from nearby Svivren.

Andasala was a notable transshipment point in the spice trade.

History

Discovered after the Ruusan Reformation of the Galactic Republic, Andasala remained outside the Republic's borders throughout its history.

Avoiding the Clone Wars, Andasala attracted attention during the Galactic Civil War, as many Imperial battles were fought along the shipping lanes surrounding the world. It wasn't until the rise of crime lord Valis Lorn that the world began to nationalize, with the settlements further developing and cleaning up, as the seeder parts were cleared out and made relatively safe. With Lorn's cartel running the government, the small time criminals were driven offworld. The Devaronian Sires Vant ran a money-lending system on the planet. Establishing the Andasala Achievement News, the inhabitants of the world stayed on top of galactic events.
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Drexel

Drexel was the sole planet in the Drexel system. It was a water world, home to the sentient Sea-dragons.

History

Old Republic era

The Jedi Knights exiled the corrupt Governor Quarg to Drexel, along with his fellow Human pirates. There, the pirates and their descendants created a unique civilization, centered around a sailing ship that was a mobile city. Quarg was succeeded by his equally corrupt son, the younger Governor Quarg. Some of the inhabitants of the city-ship revolted against Quarg's tyranny. The rebels created a new civilization. They used technology to communicate with native Sea-dragons, with whom they formed a symbiotic lifestyle, and thus became known as Dragon Lords. The Sea-dragons willingly allowed the rebels to ride them and took the rebels to dwell in underwater caves. The Dragon Lords waged constant war on Quarg. The baby Sea-dragons infested the city-ship, acting as spies. The crew of the city-ship ignored the babies, thinking them mere lizards, not realizing they were young Sea-dragons.
Imperial era

Many years later, the Dragon Lords finally defeated Quarg's son with the help of Leia Organa, Luke Skywalker, Han Solo, R2-D2, Chewbacca, and C-3PO, during the Battle of Drexel. Han Solo defeated the pirate Crimson Jack in orbit over Drexel.
 

Friday, April 15, 2016

Meh...

·  People who live in glass houses shouldn't have sex.
·  It takes 42 muscles to frown, but only 14 to raise your middle finger.
·  I dream of a world where chickens can freely cross the road without having their motives questioned.
·  Even duct tape can't fix stupid. But it can muffle the sound.
·  Who the fuck had been cutting everybody's grass during the zombie apocalypse!?
·  When I say, "It's a long story", it really means I just don't want to tell you.
·  Don't try to explain yourself to stupid people. You're not the Jackass Whisperer.
·  Next time you fart, turn to the nearest person and say, "Did you hear that asshole talking shit behind my back?"
·  Beware of the dog. The cat us pretty shady as fuck also.
·  Paranormal Activity 4. Because people are stupid enough to pay to watch the same movie a fourth time.
·  The rising new trend is "Anal Bleaching". Usually, I oppose such activities, but I think some assholes need to lighten up
·  My bed is a magical place where I suddenly remember everything that I was supposed to do.
·  Yes, I walked away mid-conversation. You were boring me to death and my survival instincts kicked in.
·  Chuck Norris doesn't flush the toilet. He scares the shit out of it.
·  I love booze, booze loves me, Holy shit I have to pee, So drunk falling on the floor, alcoholic dinosaur
·  How much better would life be if a liar's pants actually caught on fire?
·  While running today, I thought I heard someone clapping. It turns out, it was just my butt cheeks cheering me on.
·  It is my life goal to open a milkshake shop and name it "The Yard".
·  I don't fart...I whisper in my pants. Sometimes, it's a SCREAM!
·  I did a push-up today. Well, I fell down, but I had to use my arms to get back up...close enough.
·  Listen, smile, agree, and then do whatever the fuck you were going to do anyway.
·  I pretend to like people everyday. It's called being an adult. That's why we're allowed to buy alcohol.
·  Beauty is in the eye of the beholder, and from time to time it may be necessary to give a stupid or misinformed beholder a black eye.
·  I know what women want. They want you to drag them to the bedroom, throw them on the bed and do dirty......dishes while they nap.
·  Sometimes, I have to tell myself. "It's just not worth the jail time."
·  It's been scientifically proven that too many birthdays can kill you...
·  In alcohol's defense, we've all done some pretty stupid shit while sober, too.
·  We will be FRIENDS until we are old and senile...then we will be NEW FRIENDS.
·  I don't have Attention Deficit Disorder, I have "This Isn't Interesting Enough to Pay Attention" disorder.
·  4 out of 5 dentists agree that lying through your teeth does not count as flossing.
·  #ThatAwkwardMoment when you think you do a silent fart and it comes out like a machine gun.
·  I got 99 problems. You're 98 of them.
·  I love everybody. Some I love to be around, some I love to avoid, and others I love to punch in the face.
·  Exercise? I thought you said, "Extra Fries".
·  If you don't have anything nice to say, say it sarcastically.
·  Washington DC is the real life version of Planet Spaceball
·  Nothing cures insomnia like the realization it is time to get up.
·  Kids have so much energy because they siphon it out if their parents like midget gasoline thieves.
·  I hate when people ask what I'm doing tomorrow... I don't even know what I'm doing now!
·  I'm taking a sick day because I'm sick of people.
·  Pack your bags! We're going on a guilt trip!
·  It's a beautiful day. I think I'll skip my meds and stir things up a bit.
·  Just got a Cheerio stuck between my toes whilst walking through the kitchen. Clearly, my dog isn't doing his part of the chores around here.
·  I'm so old I remember when a hashtag was called a pound sign. And we played tic-tac-toe on that shit.
·  Don't you wish people could be like money, so you could hold them up to the sun and see which ones are fake and who are real.
· Save energy by turning off lights. You wouldn't like if someone turned you on and left.

Thursday, April 7, 2016

Werewolves

Many European countries and cultures have stories of werewolves, including Albania (oik) , France (loup-garou), Greece (lycanthropos), Spain, Mexico (hombre lobo), Bulgaria (valkolak), Turkey (kurtadam), Czech Republic/Slovakia (vlkodlak), Serbia, Montenegro, Bosnia (vukodlak / вукодлак), Russia (vourdalak , оборотень), Ukraine (vovkulak(a), vurdalak(a), vovkun, перевертень), Croatia (vukodlak), Poland (wilkołak), Romania (vârcolac, priculici), Macedonia (vrkolak), Scotland (werewolf, wulver), England (werewolf), Ireland (faoladh or conriocht), Germany (Werwolf), the Netherlands (weerwolf), Denmark/Sweden/Norway (Varulv), Norway/Iceland (kveld-ulf,varúlfur), Galicia(lobisón), Portugal/Brazil (lobisomem), Lithuania (vilkolakis and vilkatlakis), Latvia (vilkatis and vilkacis), Andorra (home llop), Hungary (Vérfarkas and Farkasember), Estonia (libahunt), Finland (ihmissusi and vironsusi), and Italy (lupo mannaro). In northern Europe, there are also tales about people changing into animals including bears, and wolves.

The legends of ulfhednar mentioned in Vatnsdœla saga, Haraldskvæði and the Völsunga saga may be a source of the werewolf legends. The ulfhednar were vicious fighters similar to the better known berserkers, who were dressed in bear hides and reputed to channel the spirits of these animals to enhance effectiveness in battle; these warriors were resistant to pain and killed viciously in battle, much like wild animals. Ulfhednar and berserkers are closely associated with the Norse god Odin.

In Latvian folklore, the vilkacis referred to someone transformed into a wolflike monster which could be benevolent at times.[citation needed] A closely related collection of stories concern the skin-walkers. The vilkacis and skin-walkers probably have a common origin in Proto-Indo-European society, where a class of young unwed warriors were apparently associated with wolves.

Shape-shifters similar to werewolves are common in tales from all over the world, though most of them involve animal forms other than wolves. See lycanthropy and therianthropy for more information.

In Greek mythology, the story of Lycaon provides one of the earliest examples of a werewolf legend. According to one version, Lycaon was transformed into a wolf as a result of eating human flesh; one of those who were present at periodical sacrifice on Mount Lycaon was said to suffer a similar fate. The Roman scholar, Pliny the Elder, quoting Euanthes,[5] says that a man of Anthius' family was selected by lot and brought to a lake in Arcadia, where he hung his clothing on an ash tree and swam across, resulting in his transformation into a wolf, a form in which he wandered for nine years. On the condition that he attacked no human being over the nine year period, he would be free to swim back across the lake to resume human form. The two stories are probably identical, though we hear nothing of participation in the Lycaean sacrifice by the descendant of Antaeus. Herodotus in his Histories[6] tells us that the Neuri, a tribe he places to the north-east of Scythia, were annually transformed for a few days, and Virgil is familiar with transformation of human beings into wolves.[7] In the novel Satyricon, written about year 60 by Gaius Petronius, one of the characters recites a story about a man who turns into a wolf during a full moon.

Common Turkic folklore holds a different, reverential light to the werewolf legends in that Turkic Central Asian shamans after performing long and arduous rites would voluntarily be able to transform into the humanoid "Kurtadam" (literally meaning Wolfmen). Since the wolf was the totemic ancestor animal of the Turkic peoples, they would be respectful of any shaman who was in such a form.

According to Armenian lore, there are women who in consequence of deadly sins, are condemned to spend seven years in wolfen form.[8] In a typical account, a condemned woman is visited by a wolfskin-toting spirit, who orders her to wear the skin, soon after which she acquires frightful cravings for human flesh. With her better nature overcome, the she-wolf devours each of her own children, then her relatives' children in order of relationship, and finally the children of strangers. She wanders only at night, with doors and locks springing open at her approach. When morning arrives, she reverts to human form and removes her wolfskin. The transformation is generally said to be involuntary, but there are alternate versions involving voluntary metamorphosis, where the women can transform at will.

France had a multitude of reports of werewolf attacks -- and consequent court trials -- during the sixteenth century. In some of the cases — e.g. those of the Gandillon family in the Jura, the tailor of Chalons and Roulet in Angers, all occurring in the year 1598 — there was clear evidence against the accused of murder and cannibalism, but none of association with wolves; in other cases, as that of Gilles Garnier in Dole in 1573, there was clear evidence against some wolf, but none against the accused. Yet while belief in lycanthropy reached a peak in popularity, it was decided in the case of Jean Grenier at Bordeaux in 1603 that lycanthropy was nothing more than a delusion. The loup-garou eventually ceased to be regarded as a dangerous heretic, and reverted to the pre-Christian notion of a "man-wolf-fiend".

Some werewolf lore in France is based on documented events. The Beast of Gévaudan terrorized the general area of the former province of Gévaudan in south-central France (it is now called Lozère). From the years 1764 to 1767, an unknown entity killed upwards of 80 men, women and children[citation needed]. The creature was described as a giant wolf by the sole survivor of the attacks, which ceased after several wolves were killed in the area.

The lubins or lupins of France were usually female and shy in contrast to the aggressive loup-garous.[citation needed]

In sixteenth century Prussia, Livonia and Lithuania, according to bishops Olaus Magnus and Majolus, the werewolves were far more destructive than "true and natural wolves", and their heterodoxy appears from the Catholic bishops' assertion that they formed "an accursed college" of those "desirous of innovations contrary to the divine law."

Wolves were still found in England as of 1600, but became extinct by 1680. At the beginning of the seventeenth century the punishment of witchcraft was still zealously prosecuted by James I of England, who piously[9] regarded "warwoolfes" as victims of delusion induced by "a natural superabundance of melancholic".

Werewolves in European tradition were often innocent and God-fearing folk suffering from the witchcraft of others, or simply from an unhappy fate, and who as wolves behaved in a truly touching fashion, adoring and protecting their human benefactors. In Marie de France's poem Bisclaveret (c. 1200), the nobleman Bisclavret, for reasons not described in the lai, had to transform into a wolf every week. When his treacherous wife stole his clothing needed to restore his human form, he escaped the king's wolf hunt by imploring the king for mercy, and accompanied the king thereafter. His behaviour at court was so much gentler than when his wife and her new husband appeared at court, that his hateful attack on the couple was deemed justly motivated, and the truth was revealed. Other tales of this sort include William and the Werewolf (translated from French into English ca.1350), and the German fairy tales Märchen, in which several aristocrats temporarily transform into beasts. See Snow White and Rose Red, where the tame bear is really a bewitched prince, and The Golden Bird where the talking fox is also a man.

The power of transforming others into wild beasts was attributed not only to malignant sorcerers, but to Christian saints as well. Omnes angeli, boni et mali, ex virtute naturali habent potestatem transmutandi corpora nostra ("All angels, good and bad have the power of transmutating our bodies") was the dictum of St. Thomas Aquinas. St. Patrick was said to have transformed the Welsh king Vereticus into a wolf; St. Natalis supposedly cursed an illustrious Irish family whose members were each doomed to be a wolf for seven years. In other tales the divine agency is even more direct, while in Russia, again, men are supposedly become werewolves when incurring the wrath of the Devil.

Tuesday, April 5, 2016

THE FORCE ABILITIES OF DARTH SIDIOUS

Here's just a few of Palpatine's Force feats.

*Force Storms

 
* Force-based subjugation of ~20 billion sentients and the simultaneous leeching of their life energy

 
* Corrupting an entire planet, transforming it from a neutral territory to "one of the most powerful dark side sites in the galaxy"

 
* Blunting the Force sensitivity of ~10,000 collective Jedi for over a decade
* Slaughtering trained Force Jedi with a single bursts of Force energy on one's death bed.

 
* Disintegrating highly trained Sith acolytes with a single gout of Sith lightning.
* Destroying ~50 armored stormtroopers with a single gout of Sith lightning
* Shrugging off a Force-enhanced explosion from the energy of a Force-user powerful enough to manipulate a Star Destroyer.

 
* Manipulating the minds of seasoned thousands (perhaps millions) of fleet officers and members.

 
* Mindwipe the people of Coruscant to make them forget the burial of a star destroyer.

Wednesday, February 3, 2016

CORUSCANT

The Galactic Center of Coruscant (pronounced /’kʊɹəsɑnt/), originally called Notron, also known as Imperial Center or the Queen of the Core, was the political hub of the galaxy for millennia. It was generally agreed that Coruscant was, during most of Galactic history, the most politically important world in the galaxy. At various times, it was the capital of the Galactic Republic, the Galactic Empire, the New Republic, briefly the Empire Reborn, the New Republic again, the Yuuzhan Vong Empire occupation, the Galactic Alliance, the Fel Empire and Darth Krayt’s Galactic Empire. These governments, that all controlled Coruscant, controlled the galaxy in the process.

A large number of the galaxy’s trade routes—including the Perlemian Trade Route, the Corellian Run, the Metellos Trade Route, the Koros Trunk Line, and the Leisure Corridor—went through Coruscant, making it one of the richest worlds in the galaxy. Tellingly, the planet’s hyperspace coordinates were (0,0,0), and the military designation was Triple Zero. Accordingly, it was the main planet of the all-important ‘Sector Zero’, a military designation for the Coruscant and surrounding systems.

The actual planet-wide metropolis of Coruscant was divided into smaller ‘cities’, (though each was the size of the average country by most standards). Among these was the administrative center, known as Galactic City, Republic City, Coruscant City or the City of Spires under the Galactic Republic, Imperial City during the rule of the Galactic Empire, and New Republic City under the New Republic, and later Yuuzhan’tar when the planet was under Yuuzhan Vong control.

Description

Surface
Geologically, the planet was composed of a molten core with a rocky mantle and a silicate rock crust. At its poles were huge ice caps that were popular spots for tourists.
The entire surface of Coruscant was covered by sprawling kilometers-high skyscrapers and cities, and boasted a population of over a hundred billion to several trillion, depending on the era. Following the end of the Clone Wars, an official census noted 1 trillion official permanent residents. The statistics did not include transients, temporary workers, unregistered populace nor residents of orbital facilities. Because of these omissions, the “real” population of Coruscant was estimated to be three times the official amount.
Night view of the Senate District from 500 Republica, c. 19 BBY.
Coruscanti skyscrapers dwarfed all the original natural features, including mountains, as well as floors of oceans which once covered a large proportion of Coruscant’s surface. Areas of Galactic City were broken up into levels, megablocks, blocks, and subblocks. Coruscant itself was divided into quadrants, which were divided into zones. Below the skyscrapers was Coruscant’s undercity, where sunlight never reached. Artificial lighting illuminated these lower levels and advertisement holograms could be seen everywhere. There were numerous establishments for entertainment, catering to a myriad of alien species. The residents were collectively referred to as Twilighters.

Water
Coruscant was once a world mostly covered in oceans. However, all natural bodies of water were drained and stored in vast caverns beneath the city as a result of years of overpopulation. The only body of water visible was the artificial Western Sea, with many artificially-created islands floating on it, used by tourists on holidays.

With no other bodies of water available to feed and water its trillion inhabitants, Coruscant’s architects, along with many others from around the galaxy, worked together to build a self-contained eco-system in the massive buildings set all over the planet. Polar cap stations also melted ice and distributed water throughout the planetwide city through a complex series of pipes.
Pipes bring water from Coruscant’s polar regions.
Manarai Mountains
One of the few pieces of Coruscant’s landmass that were left untouched were the Manarai Mountains, twin peaks that stuck up out of the ground near the famous Imperial Palace. The Manarai Mountains included the tallest peak, Umate; many floating restaurants; Monument Plaza; and were home to the Flames of Umate cult. It was beneath the Manarai Mountains that the Lusankya was hidden. The mountains were destroyed during the Yuuzhan Vong assault on Coruscant.

Neighborhoods
Galactic City was divided into quadrants, “several thousand” in number, with each quadrant further split into sectors. Each sector was numbered on official maps, but sectors often had nicknames, such as Sah’c Town (sector H-46, named for a prominent family that owned a large portion of its land) and The Works, the largest of Coruscant’s designated industrial zones. (Coruscant practiced zoning, which is the designation of specific areas of land for particular purposes, such as governmental and senatorial, financial (including banking zones), residential, commercial, industrial, and manufacturing. Manufacturing and industrial zones were typically the largest designated areas of the planet.) The Works was once one of the galaxy’s major manufacturing areas, where spacecraft parts, droids, and building materials were heavily produced during centuries, but as construction and industry became more efficient and cheaper away from Coruscant, The Works fell into disrepair. It gained a reputation as a hub of criminal activity and many locals stayed away from it. A similar, but more dangerous area, was the Factory District, which was once the industrial heart of Coruscant until it too lost out to competition from producers in other Core Worlds. By the time of the Great Jedi Purge it lay in ruins and was almost completely deserted of sentients, because of the feral droids that prowled its streets. It was located on the opposite side of the planet, and was much more dangerous than the Southern Underground, Invisible Sector, which were infamous in their own right. Another area of Coruscant was CoCo Town (short for “collective commerce”). Many diverse species lived there and worked in manufacturing. A partially enclosed open-air plaza near the Senate building, the Column Commons, was so-called because it housed most of the HoloNet and news media corporations.
The multi-layered surface of Coruscant.
Livability
Coruscant also orbited relatively far from its small star Coruscant Prime, ranging from 207 million to 251 million km. Thus, Coruscant did not naturally have a climate suitable for Humans. Coruscant’s Humans countered this by erecting a series of orbital mirrors that reflected the sun’s warmth and light. Several of these mirrors would be destroyed in the Battle of Coruscant during the Clone Wars, although it is unknown whether this had any lasting effect. It is known that thunderstorms and rain occurred during 19 BBY and 3 ABY, possibly as an effect of the altered sunlight from the remaining mirrors.

The planet produced trillions of tons of waste an hour. Though almost everything on the planet, from clothes to packaging and machinery, was recyclable, some waste was too dangerous to recycle such as worn-out hyperdrive cores were delivered to one of five-thousand garbage pits on Coruscant, there they were put into canisters and chemically shot into a tight orbit around Coruscant where garbage ships would collect them and transport them to nearby moons for storage. Some of the most dangerous materials were shot into the nearby sun and completely incinerated. Garbage not exported or destroyed was mixed into a slurry of silicone oils and processed by garbage worms who chewed it into pellets removing any remaining organics, plastic, or recoverable metals. They turned millions of tons of pellets into carbon dioxide, methane, and other gases. Another problem for a world like Coruscant was the unimaginable amount of carbon dioxide and heat energy that its trillion-being population generated each day, so thousands of carbon dioxide-reactive atmospheric dampeners were put into place in the upper atmosphere to prevent atmospheric degeneration. The first set of these planet-wide dampeners, developed by the Galactic Republic, was known as the Coruscant Atmospheric Reclamation Project.

Near the planet’s core were a number of massive power relay stations. The lowest levels were abandoned to mutants and scavengers, such as the cannibalistic, mythical Cthons. The foundations of many of the buildings, some of which weighed billions of tons, also extended deep into the planet’s crust.

Galactic Standard Time was developed on Coruscant and revolved around the hours in a single Coruscant day, 24, with 368 local days a year.

Public Safety
The Public Safety Department was in charge of preventing situations that might endanger the public’s safety. Fire fighting, rescue and cleanup was performed by the Coruscant Rescue Ops which dealt mainly with the tens of thousands of ships that were in the capital. Each planetary district maintained their own teams. Law enforcement was provided mostly by the Coruscant Police Force. They were assisted, at various times, by the Jedi Order, Judicial Forces, the Republic Security Force, clone troopers of the GAR, the Coruscant Guard, the Stormtrooper Corps, the Coruscant Planetary Defense Force, the New Jedi Order, the Galactic Alliance Guard, and Galactic Alliance Security. Police droids were also used. The CoCo District maintained its own constabulary force.
Panoramic view of the planetary cityscape of Coruscant from the High Council Chamber
Defenses
As of the Battle of Coruscant during the Yuuzhan Vong invasion, Coruscant had a four tier defense system. The first and “uppermost” tier was a series of mines. These were deactivated during the Battle of Coruscant at the behest of Lando Calrissian because he believed that they would do more harm than good, only to be reactivated by Calrissian later when the attacking Vong fleet was in the midst of it, thus trapping many more foes.

The second tier was a series of Golan Defense Platforms, mostly Golan II types. The command platform was dubbed “Orbital Defense One” and was larger than its cousins. Most of these were destroyed when the Vong broke through New Republic lines, including Orbital Defense One.
The third tier was a massive planetary shield, controlled by a series of relays on the surface of Coruscant. The shield seems to have worked by some kind of dispersion of energy released onto the shield. The Vong employed a tactic which involved waves of kamikaze ships crashing into the shield, overloading the relays, and effectively bringing it down.

The fourth and last tier was an array of rooftop turbolasers, akin to the point-defense systems on some capital ships. Some were operated automatically, others by Human gunners and astromech droids. Also counted was the proton bomb in the Chief of State’s office, which was detonated when Vong soldiers occupied the Imperial Palace. The explosion destroyed the building housing the office, and the data towers on Coruscant.

It is unknown as to whether the Galactic Alliance incorporated these same defenses during the rebuilding of Coruscant.
The Works landscape.
History
Pre-Republic
The very early history of Coruscant is a bit sketchy and is not well known. Coruscant was considered by many to be the Human homeworld. Millennia ago, the Celestials could have removed Humans from Coruscant with which to populate Corellia.

Around 200,000 BBY, the near-Human Taungs attempted to conquer the 13 baseline Human nations of the Battalions of Zhell. A volcano decimated the Zhell, the ash filling the skies for two years, so the Taungs adopted the name Dha Werda Verda (Warriors of Shadow) for themselves. The Human Zhell eventually recovered and drove the Taungs offworld.

One hundred millennia later, Coruscant was surveyed by the Columi, who dismissed the planet as a primitive disappointment, despite the already planet-spanning ecumenopolis of Galactic City. New buildings were built on the old. As a result, there was virtually no exposed land. In the forgotten underlevels of the city, there was darkness, pollution and crime. Higher up, there were government offices and penthouses owned by the elite. The lower fifty levels of the ecumenopolis is said to have last seen sunlight around 95,000 BBY.

Coruscant was one of many worlds conquered by the Infinite Empire of the Rakata, who used Human slaves to build the Star Forge in 30,000 BBY. Under Rakatan domination, the Humans of Coruscant’s colonization attempts were limited to sleeper ships, which ended up on Alderaan, in the Tion Cluster, Seoul 5, Kuat, Alsakan, Axum, Anaxes, Atrisia, Metellos, Corulag, and many other worlds. The Rakata were eventually decimated by a massive plague, leading to slave revolutions on Coruscant and other subjugated worlds.

Over the next two centuries, Coruscant was linked to other Core Worlds, including Corellia, Alderaan, New Plympto and Duro, by hyperspace cannons, via the Herglic Trade Empire. It was during this time that the Coruscant government peacefully absorbed the nearby Azure Imperium. During these pre-Republic years, the languages of Coruscant and its neighbors meshed to become Old Galactic Standard.
Coruscant at the time of the Great Galactic War
Early Republic
In 25,053 BBY, the Corellians and Duros invented the hyperdrive proper, allowing Coruscant to become the capital of a democratic union: the Galactic Republic. 53 years later the planet became the galactic centre, and remained the Republic’s capital for twenty five thousand years. Shortly after the formation of the Republic, the Perlemian Trade Route was mapped, linking Coruscant to Ossus and bringing the Jedi Knights into the Republic. Over the next millennium, the Corellian Run was mapped, linking Coruscant to Corellia and beyond. Blasters were also invented on Coruscant around this time, and the famous Galactic Museum was constructed in 12,000 BBY.

From the very beginning, Coruscant, as the Republic’s capital, was the primary objective in several wars. The earliest among these was the Tionese War with the Honorable Union of Desevro and Tion in 24,000 BBY, in which Coruscant was bombarded with Tionese pressure bombs. Other early battles included the Alsakan Conflicts, the Duinuogwuin Contention, the Great Hyperspace War, the Third Great Schism, the Great Droid Revolution, and the Great Sith War.

Following the devastation of Ossus, the Jedi Council took up residence in the Jedi Temple on Coruscant, to which many Jedi relics from Ossus were taken. The Temple was greatly expanded, including the building of the original Jedi Council Chamber. The Temple was repeatedly expanded including in 3,519 BBY, 2,519 BBY (when the Jedi Archives were built), 2,019 BBY, and 1,000 BBY (when the Temple spires were finally fully rebuilt).

At some point, the Senate Rotunda was founded, replacing the previous assembly place. The exterior of this massive structure would survive the planet’s transformation into the new Yuuzhan’tar.
The Sacking of Coruscant in 3,653 BBY.


SOURCE

Monday, January 25, 2016

*Excerpt from "Sith Doctrine" by The Church of Sithism"

* From Sith traits section*

In the following sections I will be instructing you my Sith learner on the basic 10 Sith traits you must master to help become a powerful Sith.

1. Control- Control enables a harmonious containment of Force energy characteristic of present centeredness. It allows energy to flow freely in the direction desired. This dynamic is often measured in terms of constant inner control.
Pg.232

2. Discipline- Discipline consists of a marked ability to access and analyze strong and weak points in the environment, in others, and in yourself. It allows you to harness energy and it cultivates strength. The discipline of the Sith Warrior is the ability to remain vigilant, even under the most stressful conditions.
Pg.276

3. Patience- Patience is forbearance without laxness. It gives you the capacity to listen and wait. your silence grants you access to deeper knowledge, silent knowledge. It provides balance to keep other traits in check. As a result, the Force moves quietly within and without smoothly creating the circumstances you intent sets in motion. Without it you resurface into the ways of the sheep, with it you find power.
Pg.332

4. Balance- Balance requires you to tune yourself to the natural rhythms of the Force. In doing so you maintain your balance of self with your environment, letting you blend in with your surroundings never seeming out of place.
Pg.375

5. Will- Success in any endeavor results from proper accumulation and use of personal energy. The essence of becoming a Sith warrior is, trimming and shaping your life to the natural currents of the Force by reducing unnecessary expenditures of energy. Activating your will.
Pg.417

6. Ruthlessness- Unrestricted determination marks this trait. It is boldness without recklessness, command without arrogance, and is a basic premise of The Sith.
Pg.452

7. Cunning- Cunning involves examining a situation so you may get what you want without warping someone’s energy. Aiming for accuracy, you study the features of a situation and the forces influencing your battleground. You remain prepared and innovative. You need to know where you are headed and what you want to accomplish. Furthermore, cunning involves using the art of deception without being deceived. Without it you have to rely on other peoples assessments and conclusions. With it you develop resourcefulness and adaptability.
Pg.512

8. Sweetness- To balance ruthlessness and cunning you present a likeable facade. However this sweetness often belies that you have no pity. Without being condescending, to have cold, calculating eyes.
Pg. 559

9.....

*End of excerpt.*

Tuesday, January 19, 2016

People of Walmart

Joyce Joiner Todd
 
After I retired, my wife insisted that I accompany her on her trips to Walmart. Unfortunately, like most men, I found shopping boring and preferred to get in and get out. Equally unfortunate, my wife is like most women - she loves to browse.

Yesterday my dear wife received the following letter from the local Walmart
Dear Mrs. Woolf,
Over the past six months, your husband has caused quite a commotion in our store. We cannot tolerate this behavior and have been forced to ban both of you from the store. Our complaints against your husband, Mr. Woolf, are listed below and are "documented by our video surveillance cameras":
1. June 15: He took 24 boxes of condoms and randomly put them in other people's carts when they weren't looking.
2. July 2: Set all the alarm clocks in Housewares to go off at 5-
minute intervals.
3. July 7: He made a trail of tomato juice on the floor leading to the
women's restroom.
4. July 19: Walked up to an employee and told her in an official
voice, 'Code 3 in Housewares. Get on it right away'. This caused the
employee to leave her assigned station and receive a reprimand from her Supervisor that in turn resulted in management getting involved causing management to lose time and costing the company money.
5. August 4: Went to the Service Desk and tried to reserve a bag of
chips.
6. August 14: Moved a 'CAUTION - WET FLOOR' sign to a carpeted area.
7. August 15: Set up a tent in the camping department and told the
children shoppers they could come in if they would bring pillows and
blankets from the bedding department - to which twenty children
obliged.
8. August 23: When a clerk asked if they could help him he began
crying and screamed, 'Why can't you people just leave me alone?'
Emergency Medics were called.
9. September 4: Looked right into the security camera and used it as a mirror while he picked his nose.
10. September 10: While handling guns in the Sports department, he
asked the clerk where the antidepressants were.
11. October 3: Darted around the Store suspiciously while loudly
humming the ' Mission Impossible' theme.
12. October 6: In the auto department, he practiced his 'Madonna look' by using different sizes of funnels.
13. October 18: Hid in a clothing rack and when people browsed
through, yelled 'PICK ME! PICK ME!'
14. October 22: When an announcement came over the loud speaker, he assumed the fetal position and screamed 'OH NO! IT'S THOSE VOICES AGAIN!
15. Took a box of condoms to the checkout clerk and asked where the fitting room was.
And last, but not least:
16. October 23: Went into a fitting room, shut the door, waited
awhile, and then yelled very loudly, 'Hey! There's no toilet paper in
here.' One of the Staff passed out.